I finally did something I've been meaning to do for the longest time: now all the terrain types have different "blocked square" icons! The forest still has the traditional pond
but now the desert has its oasis
the plains have a watering hole hidden amongst the high grass
the mountains are blocked by a raging volcano
and the swamp contains a spooky old dead tree
One of our newest players suggested we add a chatroom. After 30 seconds of extensive research, I found a free flash-based chatroom program, and created one for WyvernQuest. I'm not sure how good it is, but feel free to check it out!
(An un-integrated chatroom didn't really fly, I took it down as of 4/13/08)
Our server had an unplanned hard drive death last week; it now appears to be back & running. Everyone's characters should be up-to-date (there's a save-date of 9/4/07, for example).
The old messageboard data is gone now, but we should eventually be able to bring it back.
To balance out the player's skills
, now the Monsters can have one of 9 different powers:
, Magic Breath
, Magic Shield
, and Undead
Many monsters don't have any powers, but you'll encounter more monsters with powers as you go farther in the game. Like player's skills, each monster that has a power only manages to use that power a certain percentage of the time. As you go farther in the game, monsters tend to be better at their powers, and to have more powers; however, monsters never have over a 75% chance of using any of their powers, and can have at most 4 of the 9 different powers.
There are now 9 Skills available to players:
, & Meditate
Each skill is automatically rolled for in a certain circumstance; the skills' purpose is described on the Skills Tab.
You start with a 0% chance of using any of them, and can increase this chance with Skill Points (SkP) you get by Leveling Up. Every time you increase your level, you get a certain amount of skill points (1 point for levels 1-5, 2 points for levels 6-10, etc). You can use these points to increase your Percent Chance of using these skills. The cost of Skill Percentages increases; buying 1% to 5% costs 1 SkP each; increasing a skill to 6% to 10% costs 2 SkP each, etc.
If you want, you can eventually increase a skill over 100%; you automatically succeed, but then have a % chance of succeeding twice equal to your Skill - 100 (i.e., if you have 150% in a skill, you have one automatic success, and a 50% chance of a second success). For each additional success, the skill's fractional bonus is increased by half. For example, a skill that normally increases something by 10% will increase it by 15% with two successes, 17.5% with 3 successes, etc.
When you successfully use a skill, you'll see a small link with the first two letters of that skill; if you want more details on the skill's effect, click the link.
Now some countries sell Axes or Spears instead of Swords. The Sword is the "balanced" weapon. Compared to it, a Spear gives you more Defense and less Offense, while the Axe gives you more Offense but less Defense.
The Dagger also has a more powerful version, the Mace: it increases your offense and reduces your defense.
The Buckler has a more powerful version, the Shield: it increases your defense and reduces your offense.
Now that there's a lot of players, there's a new way to browse 'em. The Player Census
is linked from the Players
page, and gives you some statistical breakdown on people active in the last 14 days.
To Be Added
: better grouping/comparisons of Flair, so we can see a dynamic answer to age-old question: are Ninjas better than Pirates?
You've been able to choose a Flair to start with for a while, but now you can choose a second after travelling 10 Countries, and a third after travelling 100 Countries.
You can pick out your additional Flairs by clicking the Your Profile
link while playing.
Now half your gold/exp is saved when you logout. It warns you if you have a lot of gold/exp and are going to logout.
(It doesn't save all of it, because then it would be easy to cheat around the 'lose half your gold/exp when you die' punishment; but there's no problem with saving half your gold/exp).
Now when you hit enemies or they hit you, it shows a brief burst of animated blood over your picture or theirs. The more damage, the more blood.
This is a section that I'll use to keep you up-to-date on any changes to WyvernQuest.com
. The newest change will be listed on the homepage, and you can check this page to read about what's new.