| my latest auto-generated RPG idea-- [refresh] [newest] [back to Comments] | |
| Lefty Wed Jan 16 15:22:12 2008 | a send-up of the old (early) Final Fantasy formula -- the theory is that games like Final Fantasy 1 could be written by a computer:
polymorph.rockstarnerd.com/cgi-bin/woobored/wb.cgi%3 granted, the dialogue might not be too sharp at the beginning...but you could make it infinately long! & the desire for an Infinately Long Final Fantasy 1 was what caused me to start thinking about building this game in the first place. |
| Savok Thu Feb 21 19:55:47 2008 | That's probably interesting.
But for those of us who are less properly inclined, what does that mean, other than "we can add more content"? |
| Ironlordbutz Mon Mar 10 02:08:48 2008 | that sounds really interesting. as much time as I've sunk into this, I could probably spend a dozen times the length playing that; especially if you had a customizable party like ff1! |
| Lefty Mon Mar 10 16:45:26 2008 | Yeah, there are more difficult parts of making an infinately-long FF1-esque game ("locking" various parts of the world map until you get gear that lets you cross it -- bridges being built, boats, canoes, airships; some vague plot & villian's speaches; attack and defense spells), but the battle mechanics (ie, the numbers that get crunched to see if you hit/for how much, given a character type of level X with weapon of level Y & armor of level Z..) would be simpler -- or at least simpler than trying to add magic into WyvernQuest without destroying its balance!
I'm going to try to spend some time thinking about this -- basically each part would need to be developed separately, but it should be possible to test out some of the basic melee battle mechanics before too long. |
| Lefty Sun Mar 16 21:33:08 2008 | I'm doing some work on this again -- at least enough where it can do the mechanics of combat (not including any magic yet).
polymorph.rockstarnerd.com/penult/test.php?testfun I'm not dis-satisfied with how the Level 1 Character's stats will work, but I need a better way to come up with enemy's stats (currently they're not too bad for the first kind of generic underpowered monsters one would fight, but should have less hitpoints) |
| Onoken Mon Apr 21 02:16:11 2008 | looking forward to it. |
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Lefty Tue Jul 15 12:50:12 2008 | I've been thinking about this again - maybe I'll mess with world-map generation. It would be pretty cool to see it repeatedly create rough maps with appropriate "locks" (like, 'ocean is locked til you get a boat' kind of stuff) |